rezerection reviews

rezerection reviews

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As you would expect Treyarch has surrounded this map and its easter eggs with lots of mystery, we can’t wait to uncover the many secrets which will be uncovered – can you?

Written by Jamie Pert

Jamie has a background in computer repairs and maintenance along with network administration, he now enjoys utilizing the benefits of new technologies and enjoys writing about anything that brings new technology to the world.

He began writing for Product Reviews in mid 2009 and has since expanded his knowledge across a wide-base of devices, he is looking to get more hands-on experience with new devices to gain a better understanding of the latest and greatest technologies.

Nacht der Untoten is the map that started it all. Taking place in a small house which you must defend with your life, its size often means there is little distance between you and your enemy. Unlike later Zombies maps, you do not have a particular objective beyond staying alive. But with nowhere to run, staying alive is difficult enough.

Call Of Duty: Black Ops: Rezurrection Review

Rezurrection offers the Zombie maps available from World At War for people who missed them the first time round and the Moon level, thanks to the lowered gravity, is more fun than you’d expect, offering a great chance to blast Zombies into space.

Call of Duty: Black Ops: Rezurrection Review

Let me start this review by picking at an old wound. Since the first downloadable map pack for Modern Warfare 2, people have complained endlessly about why Activision would choose to charge such a high price for what they argue is so little content. Until the Rezurrection pack, I have defended their choice to charge so high. So long as people are willing to pay 1200 points, they will charge that price.

Though I can’t say that with the Rezurrection pack. While the other map packs offered hours of extended gameplay for the multiplayer mode, Rezurrection offers only one piece of truly original content. Sure, the four Zombie maps from World At War have been given a fresh coat of paint and a few new weapons to collect here and there, but for all intents and purposes, you are buying content that you already own.

Now don’t get me wrong. As somebody who missed out on the add-ons for World At War, being given the chance to purchase all of the Zombies with none of the multiplayer maps I probably would never play is a great thing. But the fact that you are paying quite a high price for two year old maps is, frankly, a joke. So I want to preface this by saying that if you already own the four World At War maps and don’t plan to play split screen online – a good fair few of you, no doubt – I strongly advice against making a purchase.

And that is where the negativity ends because, if for whatever reason, all the content in this pack is new to you or if you plan on playing the old maps online with a friend locally, you could do a lot worse than picking up Rezurrection. I realize that this is a harsh change in tone but I honestly think all the Zombie maps, almost without exception, are of a high quality. Treyarch put their heart and soul into each and every one of them and, even after hours and hours of testing, I still feel I’ve hardly scratched the surface of what each map is able to offer. At 800 points, this would have been a bargain.


In case you are unfamiliar with the Zombie mode, it generally goes like this: You and three friends spawn with pistols and a set amount of points (with which to purchase new weapons and open doorways). Points increase as you kill swarms of zombies, as does the difficulty. Some levels give you objectives such as turning on the power, while others just have you fighting swarm after swarm of undead scum.

The Moon level begins and, if you’re not a Zombies veteran, ends very quickly. With a huge amount of zombies closing in on your location and only a pistol to defend yourself, you and your teammates must rush to a transporter and defend your position until it powers on. It’s actually something of an adrenalin rush, as far as this sort of game goes. Like previous Zombies maps, there is plenty to explore. Expect lots of funny dialogue from the main characters, a few well-hidden Easter eggs and plenty of difficult spots to get out of.

The transporter powers on and you find yourself on a base on the moon. Your character begins choking and you must find a helmet in order to breathe. It’s hilarious, if not a little mean, to watch people new to the game die repeatedly because they don’t realise what they are supposed to do. The level then continues as any other Zombies level would, with one major difference – the gravity has been turned down.

When you shoot a zombie with a shotgun, he flies across the room. When you run too fast up a flight of stairs, you find yourself unable to stop when you reach the top and you are likely to overshoot your target. This sounds like such a simple variation on the original premise, but it changes the rules completely. It perhaps makes it a little slower paced and a little easier, but all that much more fun.

As your levels increase, you come across a new zombie type, phasing zombies. These creatures appear and disappear before your eyes, rapidly moving and testing your concentration. Get surrounded by a few phasers and you may literally not know what hit you.

Astronaut zombies are the second new zombie type, an odd combination of a space man and George Romero from Call of the Dead. These monsters walk slowly towards you, grabbing you if they can. Then they head butt you and you appear randomly elsewhere around the map. I’m not sure how it works either, but it sure as hell gives you an incentive to kill the thing.

The oddest point about these new zombies is the fact that it will show the name of one of the host’s friends above the astronaut’s head. This is to throw you, but it only works once, for about a second, and then you know exactly what to expect. Even after playing through several times, I’m still not certain exactly why this happens.

On top of the Moon map, you get yourself a nice looking Moon theme for your 360 and a download code for the soundtrack, which may or may not be of interest to you. There are no stand-out songs on there and I wouldn’t ever sit and listen to the album as a whole, but it’s a nice bonus and I’m sure there are things to cherry pick from it.

The rest of the Rezurrection pack consists of four World At War maps, made previously available to people who bought the Hardened or Prestige edition of Black Ops – those people should now have free access to the Moon level, theme and soundtrack.

Nacht der Untoten is the map that started it all. Taking place in a small house which you must defend with your life, its size often means there is little distance between you and your enemy. Unlike later Zombies maps, you do not have a particular objective beyond staying alive. But with nowhere to run, staying alive is difficult enough.

Verrückt takes place in an asylum, complete with zombies who look like they’ve had their heads cut open. It was the second released Zombies map and the first with any sort of plot. Probably the driest of all the levels, this was a show of things to come and the later maps improved the premise.

Shi No Numa is set in a swamp, surrounded by thick foliage. It’s a little more intense than the Verrückt map, but much less specific. You are left to explore the locations as you choose to do so, not forced to complete objectives in a specific order.

Der Riese is the most realised of the World at War maps. The layout is excellent and the objective is interesting – if not so difficult that I’ve never managed to do it. There are so many strategic points in this map that, if you get in a decent game, teamwork can be a thing of beauty.

Graphically, each map has been improved and it really does show. It’s not just a polish here and there, but every nook and cranny seems to look better. As well as this, expect Cold War era weapons to appear in the mystery boxes splattered around. Not huge improvements, but enough that the die-hard fans who can’t say no to a new map pack will notice.

When the original Zombies map surprised (and rewarded) people who finished World at War, I didn’t know anybody who thought for a second that it would grow to be what it is – a premise so popular that Treyarch are confident in releasing an entire pack based around it. It’s just a shame that by handling Rezurrection like they have, it is destined to become just another argument for people who dislike the series. This is the real test of Call of Duty’s pulling power. How much are we willing to pay for one new map?

If the amount of players playing Zombies online today is anything to go by, 1200 MSP may not have been too much.

Rezurrection offers the Zombie maps available from World At War for people who missed them the first time round and the Moon level, thanks to the lowered gravity, is more fun than you’d expect, offering a great chance to blast Zombies into space.

This heavy cotton Fantazia Dreamscape 90s Oldschool Rave Techno Rezerection Hardcore Men T Shirt has the classic cotton look and feel. Casual elegance will make it an instant favorite in every man’s wardrobe.

Fantazia Dreamscape 90s Oldschool Rave Techno Rezerection Hardcore Men T Shirt

Fantazia Dreamscape 90s Oldschool Rave Techno Rezerection Hardcore Men T Shirt

This heavy cotton Fantazia Dreamscape 90s Oldschool Rave Techno Rezerection Hardcore Men T Shirt has the classic cotton look and feel. Casual elegance will make it an instant favorite in every man’s wardrobe.

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      Shi No Numa has you set in a jungle-like swamp, and it, unlike the other two maps I mentioned, has a lot of different paths and much less linear overall layout. Again, no pack-a-punch to upgrade your weapons, but still a lot of fun to play, because you do have rounds that don’t feel like the same thing over and over again.

      Review: Black Ops: Rezurrection Map Pack

      The Call of Duty: Black Ops‘ fourth DLC map pack has arrived, and, this time, it is all about the zombies. The Rezurrection map pack includes four classic zombie maps and one brand new one. If you don’t already know, zombie mode in Call of Duty: Black Ops has you and up to three other players fighting to survive waves of zombies. So the first thing I want to say to those that stay exclusive to the multiplayer side of things, this map pack is not for you. Now on to what’s most important: Is dropping 1200 Microsoft points ($15) for these maps worth it? Well, let’s break it down little by little.

      The 4 classic maps included in this bundle were all from Call of Duty: World at War. So if you’ve played zombies on that game before, you already know what to expect. The maps were already released before for those who purchased any of the special editions of Black Ops, so this could be seen as the third time these maps have been released. With that said, let’s go through each map one by one.

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      Nacht der Üntoten is the original zombie map, and the beginning of all of this zombie craziness. Compared to the maps that have come out and even the ones that are included on the Black Ops disc, this map is very dated. It is as simple as a zombie map can get, and the only reason this map is worth revisiting should be out of pure nostalgia. With the lack of some of the more fun weapons and features seen in just about every other zombie map, there is really nothing to be done here. Just a suggestion: What would have been cool is if some of the older glitches for this map that were later patched were included in this latest version of the map. I’m sure fans would have loved that.

      Verrückt is the next map out of the four, and I somehow enjoyed very much. The map is very basic – you’re in a building with two floors and you can run around the building in circles. It’s whole lot of fun to play, because zombies come at a very quick pace, and the map is big but never confusing. Perks are in this map, but still feels a bit dated because of no pack-a-punch. Still, that is excusable, because this map’s design, I say, is one of the best.

      Shi No Numa has you set in a jungle-like swamp, and it, unlike the other two maps I mentioned, has a lot of different paths and much less linear overall layout. Again, no pack-a-punch to upgrade your weapons, but still a lot of fun to play, because you do have rounds that don’t feel like the same thing over and over again.

      Wreckfest | Stadia Release Trailer

      Last of the World at War maps is Der Riese, and finally we have a pack-a-punch room. I think it’s such a great incentive to be able to upgrade your weapons, because saving money is hard! This map is huge and set in the streets of Germany. That’s not to say it’s confusing though, because this map is surprisingly easy to navigate despite its size. With that said, I say this is one of the better maps, because of the simplicity and amount of things you can do while playing it.

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      Now on to the main event — Moon. Moon is such a unique map, because it pretty much has a little bit of anything. I’m not going to spoil anything, but the first two minutes of the map already makes it very interesting. You have new weapons introduced here, low gravity areas, a huge amount of land to explore, a room that has you bouncing all over the place, and new enemies to defeat. Like I said, this map has a little bit of everything you’ve seen before and then some.

      I’ve always found that the zombie maps have always been the deal maker or breaker when it comes to map packs, and when a great zombie map is supported by even more zombie maps, then I say this pack is absolutely worth the price of 1200 Microsoft points. The only downfall is that four of these maps have been out for quite some time, but if this is your first go at these maps, then why not, right? If you love zombies, you’ll love this map pack.